Flip cards on a grid to explore a dungeon. Each move costs HP. Hearts heal, Spades hurt, Diamonds scout ahead, Clubs are a gamble. Find the exit before you collapse.

A small rogue-like inspired on Carta SRD.

This is a submission for the 2026 7DRL jam. I did not have as much time as I would've liked, so I kept some features off to get this done just in time. Depending on the feedback I can improve on it.

 I hope you enjoy!


Assets used

Cute Cards by Dani Maccari - https://dani-maccari.itch.io/cute-cards

Attribution (required by CC-BY 3.0)
This work is based on the Carta system (found at https://peachgardengames.itch.io/carta-srd), from Cat McDonald and Peach Garden Games, and licensed for use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).


Comments

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Interesting concept! I think it could be expanded on in really cool ways. The art and ui are really pleasant and polished, though the cards could be hard for me to tell apart. There's not a lot of game here and I was left frustrated by the lack of information when making choices. I would mostly click randomly each move since there wasn't much to go off of. I still enjoyed my time with it and would love to see it expanded. Either more ways for the player to understand the risk of their choices, or more flavor and world building for each card so you get the sense of witnessing a small roguelike story.

A neat little game! I do love anything that does fun things with cards, and this could work as a real life game too. My best escape was 5 moves, but I guess if I play long enough I'll eventually win on the first turn :)

My feedback:

* It says "Press to play again" when you lose, but it doesn't say what you should press (only Return worked for me)

* The tiny cards are quite hard to read, I couldn't really tell at a glance the difference between diamonds/hearts and clubs/spades.